Family Game Rules

Dominoes rules

Dominoes is a tile-matching game for 2 to 4 players. You take turns adding a tile to a line on the table, and your tile must match the number on the end it joins. The first player to run out of tiles wins the round and scores the dots, called pips, on the tiles the others still hold.

Also called Draw Dominoes, Block Dominoes, Double-Six Dominoes.

A line of play. Touching ends match, and the double is laid crosswise.
Players
2 to 4. With 4, you can also play in 2 teams of 2.
You need
A double-six domino set of 28 tiles, plus paper and a pencil for the score
Deal
7 tiles each for 2 players, 5 each for 3 or 4. The leftover tiles stay face down as the boneyard.
Each turn
Add 1 tile to either end of the line. If you cannot, draw from the boneyard until you can.
Goal
Be the first to play every tile in your hand
Game ends
The first player to 100 points wins
Playing time
About 30 minutes for a game to 100 points

Quick start

  1. Shuffle the 28 tiles face down. Draw 7 tiles each with 2 players, or 5 each with 3 or 4. Stand your tiles on edge so only you can see them.
  2. The leftover tiles stay face down as the boneyard. In the first round, the player holding the highest double starts by laying it face up in the middle of the table.
  3. Turns pass to the left. On your turn, add 1 tile to either end of the line. The end that touches must show the same number as the end it joins.
  4. If you cannot play, draw from the boneyard until you can. Pass if it is empty. In the block game nobody draws, and a player who cannot play passes.
  5. The round ends when a player plays their last tile. It also ends when nobody can play and the boneyard is empty. That is a blocked round.
  6. The winner scores the pips left in the other players’ hands. In a blocked round the fewest pips wins. Shuffle and play again. The first player to 100 points wins.

Rule sheet and score sheet

Print the whole game on one page, and a score sheet made for Dominoes. Both are free PDFs for Letter paper.

Download the rule sheet

PDF, 1 page. The whole game on one page.

Download the score sheet

PDF, 1 page. Laid out for Dominoes.

Setup

2 to 4 players with one double-six set. Everyone plays alone, or 4 can play as 2 teams of 2. Notes for each number of players, and for bigger groups, are further down.

You need: One double-six domino set of 28 tiles.

The 28 tiles
In the setCountWorth when scoring
Doubles (the same number on both ends)7The pips on both ends: 0 to 12
Singles (two different numbers)21The pips on both ends: 1 to 11
Total28
  • Each end of a tile shows a number from 0 to 6 as a pattern of dots. The dots are called pips. An end with no pips is a blank and counts as 0.
  • Every pairing of two numbers appears on exactly one tile, so no two tiles are alike. The 7 doubles run from the double-blank to the double-six.
  • Each number is on 7 tiles: its own double and one tile shared with each of the other 6 numbers.
  • A set is named after its highest tile. Bigger sets, such as double-nine and double-twelve, are played the same way. Their sizes are in a table further down.
  1. Turn all 28 tiles face down on the table and mix them around with your hands. This is the shuffle.
  2. Each player draws tiles from the face-down pool. With 2 players, draw 7 tiles each. With 3 or 4 players, draw 5 each. Stand your tiles on edge facing you, so nobody else can see them.
  3. Leave the leftover tiles face down and push them to one side. They are called the boneyard.
  4. For the first round, find the highest double. Ask for the double-six first, then the double-five, and so on down. The player who holds it plays first. If nobody drew a double, put every tile back, shuffle and draw again.
How many to deal
PlayersEach player getsNotes
27 tiles14 tiles are left in the boneyard.
35 tiles13 tiles are left in the boneyard.
45 tiles8 tiles are left in the boneyard.

Each player’s hand

Stood on edge, faces toward their owner

Boneyard

Face down, off to one side

After the draw in a 2-player game: 7 tiles in each hand and 14 face down in the boneyard.
  • Dominoes rules differ from one group to the next, and the rule sheets packed with domino sets differ too. The rules on this page are the ones we found most often. The usual alternatives are listed under variants. Agree on them before the first round.

How to play

Dominoes is played in rounds, and the points from each round add up toward the game. The rules below are the draw game. The block game is the same in every way but one: nobody draws from the boneyard.

  1. Start the line

    In the first round, the player holding the highest double starts by laying it face up in the middle of the table. Turns then pass to the left, clockwise. In each later round, the player to the left of the last starter goes first and may play any tile.

    • Some groups start every round with the highest double. Others let the winner of a round start the next one.
    • Other ways to choose the starter are listed under variants.
  2. Add a tile to the line

    On your turn, add 1 tile from your hand to either end of the line. The end of your tile that touches the line must show the same number as the open end it joins. A blank joins a blank. The far end of your tile becomes the new open end.

    • The line has 2 open ends and no more. A tile cannot be joined to a number in the middle of the line.
    • If you hold a tile that fits, you must play. You choose which tile to play and which end to play it on.
    • When the line gets close to the edge of the table, turn it in a new direction. Bends change nothing, because only the 2 open ends matter.

    The line before your turn

    Open ends: a 6 and a 2

    The line after you add the 2-5

    Open ends: a 6 and a 5

    Adding a tile. The touching ends match, and the far end of the new tile becomes the open end.
  3. Lay doubles crosswise

    A double is laid across the line, at a right angle to the other tiles. It does not split the line in two. The next tile joins the far side of the double, so that end of the line still shows the same number.

    • When the first tile of a round is a double, the next tiles go on its 2 long sides, one on each.
    • Some groups let the first double be built on from all 4 sides. That is the spinner rule, listed under variants.
  4. Draw when you cannot play

    If no tile in your hand fits either end, draw from the boneyard 1 tile at a time until you draw one that fits, then play it. Tiles that did not fit stay in your hand. If the boneyard is empty, pass. In the block game nobody draws, so a player who cannot play passes at once.

    • Take any tile you like from the boneyard. They are all face down, so nobody knows which tile is which.
    • In the block game the leftover tiles sit out the whole round.
    • A pass is never a choice. You pass only when you cannot play and have nothing left to draw.
    • Many players knock on the table to show that they pass.
  5. End the round

    The round ends when a player plays their last tile. That is called going out, and many players call out the word domino as they do it. The round also ends when it is blocked, which means the boneyard is empty and no player can add a tile.

    • In the block game a round is blocked as soon as no player can add a tile.
    • An example: both ends of the line show a 4, and all 7 tiles with a 4 on them are already on the table. Nobody can play again. In the block game the round ends there. In the draw game it ends once the boneyard has been drawn.
  6. Score the round

    The player who went out wins the round. In a blocked round, all players turn their tiles face up and count their pips, and the player with the fewest wins. The winner scores 1 point for each pip left in the other players’ hands. Then shuffle all 28 tiles and draw new hands for the next round.

    • If players tie for the fewest pips in a blocked round, nobody scores for that round.
    • Count both ends of every tile. A double counts both of its halves, so the double-six is worth 12 points.
The draw game and the block game side by side
SituationDraw gameBlock game
You cannot playDraw from the boneyard until you can play. Pass only when it is empty.Pass.
The leftover tilesThey form the boneyard and can be drawn.They are set aside and not used in the round.
The round is blockedWhen the boneyard is empty and nobody can play.When nobody can play.
How many dominoes are in each set
SetNumbers on the tilesTiles in the set
Double-six0 to 628
Double-nine0 to 955
Double-twelve0 to 1291
Double-fifteen0 to 15136
Double-eighteen0 to 18190

Example: the tiles you can play

The round began with the double-six, and the line has grown on both sides of it. Its open ends now show a 2 and a 1. You hold 5 tiles. The 5-2 fits the 2 end, and its 5 would become the new open end. The double-one fits the 1 end and is laid crosswise. The 2-1 fits either end. The 6-5 and the 3-blank cannot be played. There are 6s and 3s on the table, but they are in the middle of the line, and tiles can be added only at its ends.

The line on the table

It started with the double-six

Your hand: tiles that fit

5-2 on the 2 end, double-one on the 1 end, 2-1 on either end

Your hand: tiles that do not fit

No open end shows a 6, 5, 3 or blank

The open ends of the line are the 2 on the left and the 1 on the right.

Scoring

Nobody scores while a round is being played. When the round ends, one player wins it and scores the pips left in the other players’ hands.

Points for one round
How the round endedWho wins the roundWhat the winner scores
A player plays their last tileThat playerAll the pips left in the other players’ hands
The round is blockedThe player with the fewest pips in handAll the pips left in the other players’ hands
The round is blocked and players tie for the fewest pipsNobodyNothing
  • A tile is worth the pips on both of its ends. The 6-4 counts 10, the double-six counts 12 and the double-blank counts 0.
  • Only the winner of the round scores. Tiles still in the boneyard are not counted, because the score comes from the other players’ hands. One version of the draw game does add them.
  • Groups differ on the score for a blocked round. The other common ways to score it are listed under variants.

The first player to reach 100 points wins the game.

Use a sheet of paper with a column for each player. After each round, write down the points the winner scored and their new running total.

A worked example: scoring one round

Three players are in the game. You play your last tile and go out. Ben still holds 2 tiles and Cara holds 3. Add up the pips on those 5 tiles. You score 28 points for the round. Ben and Cara score nothing.

Ben’s hand

10 + 3 = 13 pips

Cara’s hand

10 + 3 + 2 = 15 pips

The tiles left in the other two hands when you go out.
What happenedPoints
Ben’s 6-410
Ben’s 2-13
Cara’s double-five10
Cara’s 3-blank3
Cara’s double-one2
Your score for the round28

Scorekeeper

For 2 to 4 players, or 2 teams. After each round, enter the points for the player who won it. A blocked round that ends in a tie scores nothing. The first to 100 wins. The target can be changed, because some groups play to 61, 150 or 200. It works in this browser, keeps the game if the page reloads, and needs no account.

Other ways to play

Dominoes for 2 players

Draw 7 tiles each. The other 14 tiles are the boneyard, so half the set starts out of sight. Play by the main rules. The first player to 100 points wins.

Dominoes for 3 or 4 players, each playing alone

Draw 5 tiles each. With 3 players, 13 tiles are left in the boneyard. With 4 players, 8 are left. Everyone keeps their own score, and the winner of a round scores the pips in all the other hands. The game is to 100 points. Some groups play to 61 when 3 or 4 play.

Dominoes for 4 players in partners

Four players can play as 2 teams of 2. Partners sit across from each other, so the teams take turns. Draw 5 tiles each and play by the main rules. When a player goes out, their team scores the pips left in the 2 opponents’ hands. The partner’s leftover tiles are not counted. In a blocked round, each team adds up the pips in both of its hands. The team with fewer pips wins the round and scores the other team’s pips. If the teams tie, nobody scores. The first team to 100 points wins. A partners game popular in Spain and Latin America deals out all 28 tiles, 7 to each player. With no boneyard it is a block game, and a player who cannot play passes.

Dominoes for 5 or more players

Use a bigger set. A double-nine set has 55 tiles and a double-twelve set has 91. The rules do not change. The highest double in the set, such as the double-nine, is the top starting tile. The rule sources we checked leave the hand size for bigger groups to the players, so agree on one before the first round.

House rules and other versions

All Fives (Muggins)
This version scores during play. After each play, add up the open ends of the line. If the total is a multiple of 5, you score that many points. A double on an end counts both halves. The round winner usually also scores the other players’ pips, rounded to the nearest 5. Games usually go to 250, or 200 with 3 or 4 players.
Draw a tile to see who starts
Before the hands are drawn, each player draws 1 tile. The heaviest tile goes first, or in one version the highest double. Those tiles are shuffled back in, and the first player may start with any tile. In each later round, the player to the left of the last starter goes first.
Other starting rules
The holder of the highest double may be allowed to start with any tile. When nobody holds a double, the heaviest tile can start in its place. A stricter rule makes the double-six the only starting tile, with a redraw until somebody holds it. In some groups the winner of one round starts the next.
Different hand sizes
The draw game is also played with 7 tiles each for 2 or 3 players and 6 each for 4. Some rule sheets give 5 tiles to every player, and others give 7. With 4 players, hands of 7 use all 28 tiles, so there is no boneyard and nothing to draw.
Keep back the last 2 tiles
Many rule books keep the last 2 tiles in the boneyard out of play. When only 2 are left, a player who cannot play passes. One set maker keeps back 2 tiles with 2 players and 1 tile with 4 players.
Draw 1 tile only
A player who cannot play draws 1 tile. If it fits, they play it. If it does not, they keep it and the turn ends. Some groups allow 2 draws.
Drawing by choice
Some rule books let you draw from the boneyard even when you hold a tile that fits. You must still play a tile before your turn ends if you can.
Spinner
The first double played is a spinner. After a tile has been added to each of its long sides, tiles may also be added to its 2 short ends. The layout can then have 4 open ends. All Fives is often played this way.
Subtract your own pips
In a blocked round, the winner takes their own pips off the total they score from the other players. A stricter version takes the winner’s pips off each opponent’s hand in turn.
Other targets
Some groups play to 61 points when 3 or 4 play, which lets a cribbage board keep the score. Games to 50, 150 or 200 points are also played.
Count the boneyard
In one version of the draw game, the winner of a round also scores the pips on the tiles still in the boneyard.

Rule questions

How many dominoes are in a set?

28 in a standard double-six set. Each tile pairs two numbers from 0 to 6, and every pairing appears once. Of the 28 tiles, 7 are doubles. Bigger sets hold more: a double-nine set has 55 tiles, a double-twelve set has 91, a double-fifteen set has 136 and a double-eighteen set has 190.

How many dominoes do you start with?

7 tiles each with 2 players, and 5 each with 3 or 4 players. Those are the numbers we found most often in rule sheets, but they are not the only ones. Some groups draw 7 each with 3 players and 6 each with 4. Some rule sheets give every player 5 tiles, and others give every player 7. Agree on the number before the first round.

Who goes first in dominoes?

The player holding the highest double goes first in the first round and plays it. The double-six is the highest. If nobody drew a double, shuffle and draw again, or let the heaviest tile start. In each later round, the player to the left of the last starter goes first. The other common way is for each player to draw 1 tile before the hands are drawn, with the heaviest tile going first.

What do you do if you cannot play a tile?

In the draw game, draw from the boneyard 1 tile at a time until you draw one that fits, then play it. You keep the tiles that did not fit. If the boneyard is empty, you pass and the next player takes a turn. In the block game there is no drawing, so you pass right away.

What is the difference between draw dominoes and block dominoes?

Only what happens when a player cannot play. In draw dominoes that player draws from the boneyard. In block dominoes that player passes, and the leftover tiles take no part in the round. Everything else is the same in both games. The names are not used the same way everywhere, and some groups say block dominoes for the game with drawing.

What happens when the game is blocked?

The round ends, and the player with the fewest pips in hand wins it. Everyone turns their tiles face up and counts. The winner scores the pips in the other players’ hands. If players tie for the fewest, nobody scores. Groups differ on both points. The winner’s own pips may be subtracted from the score, and a tie may go to the tied player holding the one tile with the fewest pips.

Do you have to play a tile if you can?

Yes. If you hold a tile that fits, you must play a tile on your turn. You can pass only when you cannot play and have nothing left to draw. Some rule books let you draw extra tiles first even when you could play, but you must still play before your turn ends.

Can you play on all four sides of a double?

Not in the basic game. A double is laid crosswise and the line carries on from its far side, so there are never more than 2 open ends. Some groups play the first double as a spinner, which can be built on from all 4 sides. Decide before you start.

Can you draw the last tiles in the boneyard?

Yes, in the rules given here. You keep drawing until you can play or the boneyard is empty. Many rule books say otherwise and keep the last 2 tiles out of play. Under that rule, a player who cannot play when only 2 tiles are left passes, and those 2 tiles are never drawn. Settle it before you start.

How many points do you need to win at dominoes?

100 in the usual game. The first player or team to reach it wins. Some groups play to 61 when 3 or 4 play, and games to 50, 150 or 200 are also played. All Fives, which also scores during play, usually goes to 250, or to 200 with 3 or 4 players.

Do these rules work with a double-nine or double-twelve set?

Yes. The rules are the same with any set. A double-nine set has 55 tiles and a double-twelve set has 91, so bigger groups can play. The highest double in the set starts the first round. With 5 or more players, agree on a hand size first, because the rule sources we checked leave that to the players. Mexican Train is a different game played with a double-twelve set, and it has its own rules.

What is All Fives, and how is it different?

All Fives scores during play. Each time the open ends add up to a multiple of 5 right after your play, you score that total. In the basic game nobody scores until a round ends. All Fives is also called Muggins or Fives, and some set makers call it Straight Dominoes. Many groups play its first double as a spinner.

Words used in Dominoes

Tile
One domino piece. Also called a bone.
Pip
One dot on a tile. A tile’s value is the total of the pips on both ends.
Blank
An end with no pips. It counts as 0 and joins another blank.
Double
A tile with the same number on both ends, such as the double-six.
Single
A tile with two different numbers.
Heavy and light
A heavy tile has many pips and a light tile has few. The double-six is the heaviest tile in a double-six set.
Suit
All the tiles that carry one number. The fives are the 7 tiles with a 5 on them.
Boneyard
The face-down tiles left over after the hands are drawn. In the draw game, players draw from it.
Set
The first tile played in a round. Also called the lead. The same word is used for a full box of dominoes.
Line of play
The row of tiles on the table. Also called the layout or the train.
Open end
An end of the line that a tile can be added to. The basic game has 2.
Going out
Playing your last tile, which ends the round. Also called domino, the word many players call out as they do it.
Blocked round
A round that ends because no player can play or draw.
Pass
To miss a turn because you cannot play. Many players knock on the table to show it.
Spinner
A double that can be built on from all 4 sides. Some versions use one. The basic game does not.

What you need

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Checked against

These rules are written in our own words from Pagat and checked against DominoRules.com (The American Domino Company). Sources last checked on October 11, 2026.

  1. First source: Pagat, Draw Dominoes: rules and variations. The draw game: the double-six set, drawing until you can play, doubles laid across the line with no spinner, how a round ends, the tie rule, the 100-point game, and the listed variations.
  2. Second source: DominoRules.com (The American Domino Company), Draw. The set maker’s rules for the draw game: one tile a turn, play to the left, drawing until the boneyard is empty, calling domino, scoring the opponents’ pips, the game to 100 and its other targets, and the starting-tile variations.
Other sources we used (16)
Where the sources differ (10)
TopicPagatDominoRules.com (The American Domino Company)This page
Tiles drawn at the startThe Draw page gives 7 each for 2 or 3 players and 6 each for 4. The Block page gives 7 each for 2 players and 5 each for 3 or 4.7 each for 2 to 4 players, with a note that 2 players may take 7 or 8 and 3 or 4 players may take 5 or 6.7 each for 2 players and 5 each for 3 or 4, in both games. That is Pagat’s Block page, the Alex Cramer and Jaques rules, and Escalade’s draw game. The other sizes are a variant and a question.
Who starts, and with which tileThe players draw for the lead and the leader may play any tile. The highest double is listed as a variation.Any domino may be set. The highest double, the double-six, and the highest double or else the highest single are listed as set variations.The highest double starts the first round and is played first, as in the Jaques and Fundex rules. Escalade has the holder of the highest double place the first domino, and Alex Cramer lets its holder start with any tile. The main sources’ rule is listed under variants and is in a question.
Nobody holds a doubleNot covered in the main rules. A variation has the tile with the most pips led.Reshuffle and redraw, or play the highest single, depending on the set variation.Shuffle and draw again, as Alex Cramer says and as Fundex says for its block and draw games. The heaviest tile is named in a variant and a question.
Who starts later roundsThe lead passes to the left each hand.Not stated on the Draw page. The Straight Dominoes page has the winner start the next game.The start passes to the left, as in Pagat. Alex Cramer and University Games also take turns at starting. Starting every round with the highest double, and letting the winner start, are noted beside the rule.
The last tiles in the boneyardThe last 2 tiles are never drawn. A player who cannot play when 2 are left passes.Draw until a tile can be played. Pass only when the boneyard is empty.Follows DominoRules.com, with the Jaques, Escalade and Fundex rules. Pagat’s rule, which Alex Cramer shares in part, is a variant and a question.
Drawing when you could playAllowed. A player may draw while holding a playable tile but must play before the turn ends.Describes drawing only for a player who cannot match a tile.A player who can play must play. Drawing by choice is a variant and is in a question.
Score for a blocked roundThe player with the fewest pips wins and scores the losers’ pips minus their own.The player with the fewest pips wins and earns all the pips left in the opponents’ hands.Follows DominoRules.com, with the Alex Cramer and Jaques rules. Subtracting your own pips, which Escalade and Fundex also give, is a variant.
Tie in a blocked roundNobody scores.Not covered.Nobody scores. The Alex Cramer and Escalade tie-break, by the one tile with the fewest pips, is in a question.
Points to win100 for 2 players or partners, and 61 for 3 or 4 players so that a cribbage board can be used.100, with a note that 50, 150, 200 and 101 are also played.100 for every number of players. The other targets are a variant.
SpinnersDoubles go across the line and are not spinners.No spinners is called the most common way. The first double may be the only spinner.No spinner. The first-double spinner is a variant.
What on this page is our own
  • The playing time of about 30 minutes is our estimate.
  • The example of playable tiles, the example of a block and the scoring example are our own.
  • The boneyard sizes of 14, 13 and 8 tiles are our arithmetic: 28 tiles minus the tiles drawn.
  • The count of 7 tiles for each number, and tile values of 0 to 12 pips for doubles and 1 to 11 for singles, are our arithmetic from the make-up of the set.
  • Saying which rules we found most often, hands of 7 and 5 tiles among them, is our own count of the sources listed here. Where the main text departs from the first or second source, the choice is recorded under differences.
  • The note that boneyard tiles are not counted follows from the scoring rule in Pagat and the makers’ sheets. Wikipedia describes a draw game that does count them, which is listed as a variant.
  • The notes under What you need describe products and are not rules.
  • The pieces pictured at the top of the page are our own example.

Spotted a mistake? Email [email protected] and we'll check it against the sources.